HILARY N.
HUSKEY
Educator | Digital Artist
Student Work
ART 4070
Advanced Interactive Media
Project Overview:
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Embark on a comprehensive game development journey over the semester, guiding students through the entire production pipeline in a microcosm. From concept creation to a fully playable level, students will experience every facet of game development, integrating design, scripting, 3D modeling, and storytelling.
Project Phases:
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Compact Game Design Document :
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Students create two compact game design documents, outlining the concepts for their games.
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Pitch sessions to select one game idea for further development.
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Level Design Document and Mechanics Blueprinting:
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Develop a detailed level design document, planning the layout and mechanics of the game level.
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Utilize Unreal Engine's Blueprint scripting to implement and prototype game mechanics.
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Begin white-boxing the level for initial playtesting.
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Weekly Playtesting and Iteration:
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Conduct weekly playtesting sessions for feedback and bug testing.
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Iterate on level design and mechanics based on playtesting insights.
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Storytelling and Concept Art:
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Craft a compelling story for the game.
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Create concept art for the visual elements that will populate the game space.
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3D Modeling and Texturing:
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Use 3D modeling software to create detailed assets based on the concept art.
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Utilize Substance Painter to texture the 3D models, ensuring visual cohesion.
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Integration into Unreal Engine:
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Import 3D models into Unreal Engine.
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Set up materials and collision for the models.
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Replace white-boxed elements with finalized 3D models.
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Video Showcase:
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Record a comprehensive video showcasing the finalized game level.
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Highlight gameplay, mechanics, and visual elements.
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Discuss the development process, challenges, and lessons learned.
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Assessment and Evaluation:
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Game Design Documents:
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Evaluation of the quality and viability of the compact game design documents.
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Level Design and Mechanics Implementation:
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Assessment of the level design document and functionality of implemented game mechanics.
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Weekly Playtesting and Iteration:
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Evaluation of responsiveness to feedback and effectiveness of iterative design.
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Storytelling and Concept Art:
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Review of the storytelling elements and quality of concept art.
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3D Modeling and Texturing:
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Assessment of the quality and detail of 3D models and textures.
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Video Showcase:
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Evaluation of the final gameplay presentation, including the level's visual and interactive elements.
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Benefits:
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Comprehensive Experience: Gain hands-on experience across the entire game development pipeline.
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Real-world Application: Apply learned skills in a practical, semester-long project.
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Portfolio Piece: Develop a showcase project for a portfolio demonstrating diverse game development skills.
The "Semester-long Game Development Journey" project provides a holistic and immersive experience, allowing students to realize their game concepts from inception to a fully playable and visually stunning level. This project promises a rich learning experience in game development and showcases the culmination of skills acquired throughout the semester.